I enjoyed the infographic accompanying this article on the Pure learning site, it's a nice précis of some of the tools that make for effective learning activities:
- Bizarreness
- Humour
- Generation
- Picture superiority
As well as providing hooks for recall and review (and addressing at least four of Gagné's Nine Events of Instruction) it's interesting to see that they also address common barriers to learning:
- The need to be prodded into curiosity
- The need to be involved
- The need to find out for yourself
- The need for a quick reward
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